The History and Development of Games Platforms and Technologies.
An Introduction
Intro
Last year saw the release of many big budget video games. The budgets for some these stretched well over $100 million and had team sizes of over 250 employees working in the main games development alone. This is but a small testament to the vast scale of how big video games have become as both an entertainment industry and corporate business.
Add to this the recent statistics of its total revenue in 2013 achieving a final total in excess of $75.5 billion with an estimated excess of $112 billion by 2017 (more than both the movie and music industries.) It quickly becomes apparent that this large scale operation is here to stay and it has big plans.
(Consult the image below.)
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But, that's today. The real question that remains is, Where did it all come from? In the following blog i will be delving back through gaming's history and i will be detailing some of the most important and necessary companies and platforms, their failures, success, limitations and features to help gain a better understanding as to where this all came from.
Throughout the decades i will be picking out important and noteworthy innovations, creations and ideas created by various people and companies. Through this we will be able to better understand how this small hobby of a business turned into a global corporate business single handedly responsible for millions of dollars being generated from the sales of just one title.
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